Staff
Original Program
Jordan Mechner / Broderbund, © 1984
ZX Spectrum Version
Ariolasoft UK, © 1986
MSX Cassete Tape Version
Gamart, © 1990
MSX Disk Version
Amusement Factory Software, © 2007
General Programming
Daniel J. Caetano (Fudeba)
Amusement Factory Logo Art
Daniel J. Caetano (Fudeba)
José Lúcio Gama (SLotman)
Basic Collor Palette (Cool Colors)
Fábio Ricardo Schmidlin (FRS)
Game Ending Artwork
José Lúcio Gama (SLotman)
Beta-Testing
Daniel J. Caetano (Fudeba)
José Lúcio Gama (SLotman)
Luciano Sturaro (Gradius)
Internet Web Page
Daniel J. Caetano (Fudeba)
English Web Page
Daniel J. Caetano (Fudeba)

Visitante #36981 desta página


01/05/2008


# Release 1.0.2! Look at Downloads page!
# Small bug correcter on loading routine.


12/09/2007


# GameBoy version of Karateka added to the Versions section. Thanks to Leandro Correa for the information!


12/08/2007


# First public release! Look at Downloads page!
# End screen added to the game.
# Re-emabled the interrupt routine (it was "somewhat" disabled in the original MSX conversion) so the music could be played always in the same speed and the control response became a little bit better (now it is possible to do fight sequences).
# Video routines corrected to work with IRQ enabled.
# Small optimizations on screen output routines (it is now spending 700 less cycles by frame displayed).
# Energy bar display optimized for MSX2 or better computers (using OUTI sequences, economizing about 150 cycles on the entine energy bar display process).


12/07/2007


# The energy color attribute is now corrected accordingly to the energy bar size.
# Corrected a bug that made the game hand when it wasn't finished on the last room.
# Now it is possible to jump from opening story directly to the game pushing any key.
# Corrected a bug that made the game hangs when the player was pushed into the cliff.
# General corrections and additions on the WebSite.