Old News

Here you will find every "news" previously published on Karateka for MSX site.

01/05/2008


# Release 1.0.2! Look at Downloads page!
# Small bug correcter on loading routine.


12/09/2007


# GameBoy version of Karateka added to the Versions section. Thanks to Leandro Correa for the information!


12/08/2007


# First public release! Look at Downloads page!
# End screen added to the game.
# Re-emabled the interrupt routine (it was "somewhat" disabled in the original MSX conversion) so the music could be played always in the same speed and the control response became a little bit better (now it is possible to do fight sequences).
# Video routines corrected to work with IRQ enabled.
# Small optimizations on screen output routines (it is now spending 700 less cycles by frame displayed).
# Energy bar display optimized for MSX2 or better computers (using OUTI sequences, economizing about 150 cycles on the entine energy bar display process).


12/07/2007


# The energy color attribute is now corrected accordingly to the energy bar size.
# Corrected a bug that made the game hand when it wasn't finished on the last room.
# Now it is possible to jump from opening story directly to the game pushing any key.
# Corrected a bug that made the game hangs when the player was pushed into the cliff.
# General corrections and additions on the WebSite.


12/06/2007


# Improved "The End" screen code, which now is displayed on every stage.
# The message "The End" now clears the screen.
# Changed the death animation on the first stage, to avoid game hanging.
# Loading text added.
# Amusement Factory logo added.
# CoolColors added.


11/26/2007


# The first version of project's website is online!


11/25/2007


# Now the game Exit To DOS after being beaten (instead of hangind).
# Enabled "The End" message when the player dies. Missing on first stage.


11/24/2007


# Improved game loading routine.
# Re-enabled some game messages to allow some debugging.


11/22/2007


# Added infinite energy routine to test the game.


11/20/2007


# Loading bugs corrected.
# Tape rewind system implemented.
# Removes game's error messages.
# Corrected the bug that was causing the loading screen to be shown in the background of the intro strory.


11/19/2007


# The conversion has started!
# Opening screen working.
# Stages are being loaded.



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01/05/2008


# Release 1.0.2! Look at Downloads page!
# Small bug correcter on loading routine.


12/09/2007


# GameBoy version of Karateka added to the Versions section. Thanks to Leandro Correa for the information!


12/08/2007


# First public release! Look at Downloads page!
# End screen added to the game.
# Re-emabled the interrupt routine (it was "somewhat" disabled in the original MSX conversion) so the music could be played always in the same speed and the control response became a little bit better (now it is possible to do fight sequences).
# Video routines corrected to work with IRQ enabled.
# Small optimizations on screen output routines (it is now spending 700 less cycles by frame displayed).
# Energy bar display optimized for MSX2 or better computers (using OUTI sequences, economizing about 150 cycles on the entine energy bar display process).


12/07/2007


# The energy color attribute is now corrected accordingly to the energy bar size.
# Corrected a bug that made the game hand when it wasn't finished on the last room.
# Now it is possible to jump from opening story directly to the game pushing any key.
# Corrected a bug that made the game hangs when the player was pushed into the cliff.
# General corrections and additions on the WebSite.