A direct comparison among original Knightmare, release Knightmare Gold and forthcoming Knightmare Gold 2.0 (colors were corrected to look like real MSX using RGB monitor).
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This is the stage 1 with new effects applied.
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This is the stage 4 with new effects applied.
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This is the stage 6 with new effects applied.
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This is the stage 7 with new effects applied.
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This is the stage 8 with new effects applied.
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This is the game cover (front), in a DVD box. Photo
by Moacyr Alves.
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This is the game cover (back), in a DVD box. Photo
by Moacyr Alves.
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This is inside of game box, the game CD plus the 24 pages
game manual. Photo
by Moacyr Alves.
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This is the game loader menu. In this screen you can
enable or disable whichever feature you want to, like CD music or new
color palletes.
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The new Konami logo, on game opening.
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New opening screen... after color fade.
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This is an example of a game screen in "Gold" mode.
The screenshot doesn't show the smooth scroll effect nor the CD audio
track, but allows one to see the partial results of this work.
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This is the same screen of the original game, so you
will be able to compare and see the improvements.
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One sample from Enhanced color mode, with Smooth Scroll
disabled and the alternative scoreboard layout. Notice the game colors are
preserved in this mode, only enhanced by some shadows... and of course,
the flickering is removed also.
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Another sample of Gold mode. The image shows Popolon
fighting with Medusa, in the end of first stage.
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Gold mode again. Now the battle with Death is shown.
Death was fully colorized. And Popolon weapons too.
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Gold mode. A sample from stage 3.
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Gold mode. Now a sample from stage 5: the fight with
Swordman.
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Gold mode. A sample from stage 7, crossing the lake,
before the last stage: Hudnos Castle.
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