Get out of the Window,
the Breeze is comming in!
At this time there is a few technical info about function entries on jump tables, but there will be more in the future. The technical info available at this time is the "proposed" memory layout, but it'll be changed soon. At this time it looks like this:
No info at this time
The information about the functions will be documented later. Now there is some info about its addresses at the jump table.
The functions available are:
Here is the information about the files that comes with Breeze at this time:
The BREEZE.PLT file is in the SETPLT format. There are 8 bytes, 2 of them for each color. The color 0 is the first 2 bytes and so on. The RGB is on this way:
Color 0 should be always BLACK. Color 3 should be always WHITE. Of course you can change them, but weird results may happen. Color 1 is also called USER COLOR #1, and usually is a strong color (Blue, Red, Green, Purple, etc). Color 2 is also called USER COLOR #2, and usually is a Gray shade, or something near Gray.
The OPENING.RAW is a Screen 6 image, composed for the colors used on the palette file, but without the "basic header" - those first 7 bytes. Is a regular 4 color (2bit) image, in the 512x212 pixel format.
SYSTEM.FNT is a Screen 6 image, composed for the colors used on the palette file, but without the "basic header" - those first 7 bytes. Is a regular 4 color (2bit) image, in the 512x212 pixel format. There is some more rules for this fonts file. This file is divided in 6 parts of 512x40 pixels, each one is used for a different place. The suggested colors for the fonts are:
The letter size must be 8x10 at this time, so you will have 4 lines with 64 characters in each group, totalizing the 256 MSX characters. You can change the font style, but we ask you try not changing the colors, because weird results may happen.
|Last update on November 05,1999
Author's E-mail:Daniel Caetano