Versions

Karateka has numerous versions, on many different hardware. Since its original incarnation to the most recent one, it had avergage versions like Apple's and some awful ones, like MSX's. Here you can discover how each of Karateka versions look like.

  • Amstrad CPC
  • Apple IIe
  • Atari 7800
  • Atari ST
  • Commodore 64
  • IBM PC
  • MSX
  • Nintendo Entertainment System (Famicom)
  • Nintendo GameBoy
  • Sinclair ZX Spectrum 48/128


  • Amstrad CPC

    Karateka



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    Apple IIe

    Karateka



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    Atari 7800

    Karateka



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    Atari ST

    Karateka



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    Commodore 64

    Karateka



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    IBM PC

    Karateka



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    MSX

    Karateka



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    Nintendo Entertainment System

    Karateka



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    Nintendo GameBoy

    Karateka



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    Sinclair ZX Spectrum

    Karateka



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    01/05/2008


    # Release 1.0.2! Look at Downloads page!
    # Small bug correcter on loading routine.


    12/09/2007


    # GameBoy version of Karateka added to the Versions section. Thanks to Leandro Correa for the information!


    12/08/2007


    # First public release! Look at Downloads page!
    # End screen added to the game.
    # Re-emabled the interrupt routine (it was "somewhat" disabled in the original MSX conversion) so the music could be played always in the same speed and the control response became a little bit better (now it is possible to do fight sequences).
    # Video routines corrected to work with IRQ enabled.
    # Small optimizations on screen output routines (it is now spending 700 less cycles by frame displayed).
    # Energy bar display optimized for MSX2 or better computers (using OUTI sequences, economizing about 150 cycles on the entine energy bar display process).


    12/07/2007


    # The energy color attribute is now corrected accordingly to the energy bar size.
    # Corrected a bug that made the game hand when it wasn't finished on the last room.
    # Now it is possible to jump from opening story directly to the game pushing any key.
    # Corrected a bug that made the game hangs when the player was pushed into the cliff.
    # General corrections and additions on the WebSite.