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Progress

MSX's Ghosts'n Goblins version 1.0 features are:

  • Complete conversion from Spectrum (but the bugs!).
  • Special character font like the one in Arcade and NES
  • Progress Map between stages (converted from Arcade).
  • Compatible with any MSX computer.
  • PSG musics (converted from CPC and ZX128's Ghouls'n Ghosts) when running on MSX2 or better computers (64KB VRAM).
  • Joystick support.
  • Palette specially designed when running on MSX2 or better computers, based on ZX Spectrum palette.
  • Centered screen on MSX2 or better computers.
  • It is a "file" version. That is: it will run from disk or hard disk.
  • Compatible with any MSX-DOS version (from 1.0 to 2.4).
  • "Full" speed (= Spectrum) when running on 7MHz (or faster) computers with frameskip enabled.
  • Static Colors mode so the game became playable at 3.57MHz or more (SELECT key during game).
  • Enable/Disable music (STOP key during game).
  • Enable/Disable frameskip (HOME key during game).
  • The minimum requirements for any MSX are 64Kbytes RAM, 16KBytes VRAM and DOS 1.x.
  • The recommended equipment is: MSX2 running at 7MHz (or more), 128Kbytes RAM, 64KBytes VRAM, DOS 2.x and HardDisk.
  • The optimum equipment is: MSX2 running at 20MHz+ with a fast VDP (OCM?), 128Kbytes RAM, 64KBytes VRAM, DOS 2.x and HardDisk.
  • I am thinking to add the following features:

  • None.
  • Improvements that will not be:

  • New graphic colorization.
  • The use of sprites on the main character.
  • Visitante #58012 desta página
    

    02/10/2008


    # Ghosts'n Goblins 1.1.0 released! This version corrects a bug that prevented the game from being run on real MSX1 computers (Ha! There is no perfect emulator!).


    02/10/2008


    # Ghosts'n Goblins 1.0.0 released!


    01/10/2008


    # The first version of project's website is online!